namespace editor
{
namespace cfg.obj
{
public enum EComponentType
{
     ROLE = 1,
      OBJECT_INSTANCE = 2,
      OBJECT_TEMPLATE = 4,
      MODEL = 8,
      FIGHT = 16,
      UI_OPERATION = 32,
      AI = 64,
      HIT_COUNT = 256,
      CHARACTER_CONTROLLER = 512,
      ROTATION = 1024,
      MOVE = 2048,
      ATTR = 4096,
      SKILL = 8192,
      BUFF = 16384,
      FIGHT_STATE = 32768,
      AOI = 65536,
      PHASE = 131072,
      TRANSFORM = 262144,
     
}
}
}